About

I lead design teams and build AI-native products that earn trust.

I'm Jay Trainer — a design executive with three decades in the craft and 15+ years as a Head of Design / Senior Director. I build and lead high-performing teams, and I stay hands-on at the edge of AI — because the only way to lead design now is by example.

Jay Trainer, Design Executive

My work sits where complex domains meet the people who use them — and where proven design leadership meets hands-on AI craft.

For 15+ years I've led UX, product design, and research for complex digital products at Tebra, Kaiser Permanente, Life360, and Glassdoor — and advised clients including IDEO, AT&T, and Sony. I build and develop teams, raise the bar on craft, and translate user insight into product strategy, design systems, and measurable business outcomes.

I'm also a prolific, hands-on AI-native builder. I design and run multi-agent orchestration systems, ship production-grade prototypes myself, and spend hours every day at the live edge of AI tooling — building the learning systems, agent harnesses, and operating models that help whole teams use AI with judgment, safety, and craft.

My approach

Why I still build

Most senior leaders climb away from the work. For this moment, I've chosen the opposite.

AI has collapsed the distance between intent and a working experience, and that changes what leadership is. A leader who can't build can no longer fully see the work their teams are doing, set a real bar, or honestly mentor people through a transition they haven't made themselves. So I do the work — in the open, on real systems.

Thirty years of craft isn't a reason to step back from this. It's the reason to dig in. Deep craft, systems thinking, and research discipline are exactly what make hands-on AI work good rather than merely fast. I hold myself to that standard on purpose — higher than I'd ask of any team — because it's the only honest way to set the bar, and it's what lets me grow elite teams in a market moving faster than any I've seen.

Experience

Where I've led

Tebra
Oct 2024 — Present · Remote

Director of Product Design — Patient Experience

Lead design for Tebra's all-in-one patient experience platform and its AI-native provider-workflow initiatives, partnering with Product, Engineering, GTM, and executive partners.

  • Lead the design team building an all-in-one patient experience platform — online scheduling, automated reminders, digital forms, and HIPAA-compliant secure messaging.
  • Led the design of an AI-native provider workflow (ATTUNE) from concept to beta, defining how AI earns a clinician's trust: AI drafts and recommends, the clinician reviews and approves, deterministic systems own the record.
  • Pioneered an AI-augmented team operating model — a small team working alongside specialized AI agents under human review — and the design-quality gates that keep fast work grounded in evidence.
  • Architected a strategic 2-year UX roadmap and built a live flow and design-system review environment for cross-functional critique of end-to-end workflows.
Tebra
Nov 2021 — Oct 2024 · Remote

Director of Product Design — Care Delivery

Led product design for Tebra's clinical product — redesigning a decade-old EHR around the provider's day and defining reviewable AI documentation.

  • Led design for an AI-powered clinical documentation system — AI-generated SOAP notes, patient-history analysis, and provider review — reducing administrative burden while preserving clinical accountability.
  • Architected a strategic 2-year roadmap for AI integration, from proof-of-concept to implementation patterns.
  • Led user research initiatives that drove notable usability improvements and higher customer satisfaction.
Kaiser Permanente
2018 — 2021 · Remote

Design & Research Lead — Receive Care & Navigate to Care

UX design and research leadership across Kaiser Permanente's digital health ecosystem, one of the largest integrated health systems in the U.S.

  • Partnered with executive stakeholders on product roadmaps, driving innovation in telemedicine and digital health.
  • Architected a design system spanning 100+ digital touchpoints.
  • Led design and research across care-access products with a critique-driven, customer-centered practice.
Life360
2016 — 2018 · SF Bay Area

Head of Design

Set UX vision and led design execution for the core family-safety and location-sharing product.

  • Spearheaded a core redesign of the family-safety experience, simplifying onboarding and the core loop.
  • Aligned design with strategy, contributing to a 22% increase in premium conversions.
  • Advanced a reusable design-system approach so new features shipped with less UI fragmentation.
Glassdoor
2012 — 2016 · Sausalito, CA

Senior Director — UX, Product Design & User Research

Built the design organization and practices that supported product scale during a high-growth period.

  • Built and led a 20+ person UX, product design, and research team.
  • Executed a UX strategy that contributed to Glassdoor's growth and eventual $1.2B acquisition.
  • Spearheaded Glassdoor's first comprehensive design system and pioneered patented UX solutions.
Jay Trainer Design
2010 — 2012 · Remote

Independent Consultant — Product Design & UX Strategy

Advised clients including IDEO, AT&T, and Sony on product design strategy, UX direction, and stakeholder alignment.

  • Developed strategic design plans aligned to client business objectives.
  • Established design standards that improved consistency, quality, and delivery.
Building at the edge

What I build to stay sharp

Learning system

Learning Atlas

A visual learning system that turns the AI firehose into working knowledge — every saved video becomes a model, a check, and a small build, not passive inventory. It doubles as how I help designers move from prompt experimentation to repeatable, evidence-backed practice.

~198 videos · 7 learning worlds · 600+ exercises
Visit Learning Atlas ↗
Multi-agent orchestration

A product-development AI team

Five specialized agents — research, strategy, design, PM, and engineering — sharing one inspectable memory. Signal-maturity gates prevent building on vibes, and a disagreement protocol surfaces conflicts for a human call instead of silently averaging them. The agents bring the lenses; I stay accountable for the decisions.

Shared memory · signal gates · disagreement protocol
How I built it →
Product operating system

Clarity UX

An AI-native operating system for the messy middle of product development — the decision surface between artifacts. Built on a four-step loop, Pull → Shape → Decide → Build, it keeps requirements, screens, comments, and handoff inspectable so agents can help without anyone losing the thread.

Pull → Shape → Decide → Build
How & why I built it →
Daily practice

Hours a day at the edge

I track every meaningful model, tool, and technique the moment it ships — and pressure-test the claims. The point isn't novelty; it's designing the orchestration model itself rather than just operating someone else's, so my bar and my team's bar stay calibrated to what's actually possible this week.

Models · tools · harnesses · verification
Why I built Learning Atlas →
How I work

Principles

01

Evidence over enthusiasm

Product direction stays grounded in workflow evidence and honest signal strength — not abstract AI hype, including AI-generated vibes that happen to be well-written.

02

Humans stay accountable

AI proposes and recommends; experts review and approve; deterministic systems own the facts. Human-in-the-loop is a promise that the human's job is genuinely easy to do well.

03

Craft is trust

AI raises the penalty for weak craft, because more people can now produce interface-shaped things quickly. Quality is whether the product explains itself under pressure.

Core strengths
Executive UX Leadership AI-Native Product Strategy Design Org Development Multi-Agent Orchestration Human-in-the-Loop Workflows Agentic UX Enterprise SaaS Healthcare Technology Product Strategy UX Research JTBD & Discovery Research Synthesis Design Systems Information Architecture Interaction Design C-Suite Partnership DesignOps AI Design Enablement
Education
West Virginia University
Graphic Design
1991 — 1995